Creating a custom roblox studio humanoid swimming script

Getting a roblox studio humanoid swimming script to feel right is one of those things that sounds easy until you actually try to do it. You'd think that just tossing some water into your map would handle everything, but if you're trying to build something more complex—like a custom swimming mechanic or a specific underwater movement system—you quickly realize the default Roblox physics can be a bit finicky. Whether you're making a tropical exploration game or a deep-sea horror experience, you really need a script that gives you control over how players move through the water.

Why the default swimming isn't always enough

Roblox has a built-in "Swimming" state for humanoids, and honestly, it's not bad for basic stuff. If you use the Terrain water tool, the game handles most of the heavy lifting. But the second you want to do something unique—like making a player swim through a "part" that looks like water, or changing the swimming speed based on character stats—the default system starts to feel a bit limiting.

The problem with relying solely on the engine's automatic detection is that it's tied heavily to the Terrain system. If your game uses custom parts to represent water (maybe for stylized or low-poly looks), your character won't naturally switch to that swimming animation. That's where a custom roblox studio humanoid swimming script comes into play. It lets you tell the game exactly when the player is submerged and how they should behave once they are.

How the Humanoid state system works

Before you start writing lines of code, you have to understand how the Humanoid actually thinks. Roblox characters operate on "States." There's a state for jumping, a state for falling, a state for running, and of course, a state for swimming.

When you're writing your script, you're essentially toggling these states or overriding them. The Humanoid:SetStateEnabled() function is going to be your best friend here. If you want to force a player into a swimming mode when they touch a blue translucent part, you're basically telling the Humanoid, "Hey, stop trying to walk; you're a fish now."

Setting up your swimming detection

There are a few ways to detect if a player should be swimming. Some people use the .Touched event on a water part, but that can be jittery. If the player is just standing at the edge, the script might rapidly flicker between "Swimming" and "Walking." It's annoying to watch and even more annoying to play.

A better way is to use a loop or a RunService.Heartbeat connection that checks the player's position relative to the water volume. You can check if the character's head or torso is inside the coordinates of your water part. If it is, you trigger the swimming state. It's a lot smoother and prevents that weird vibrating effect you see in some older Roblox games.

Writing the core logic

When you're putting together your roblox studio humanoid swimming script, you'll probably want to house it in a LocalScript inside StarterCharacterScripts. This ensures the script runs specifically for the player's character every time they respawn.

Inside the script, you'll want to grab the Humanoid and the RootPart. The logic usually looks something like this: every frame, check if the character is within the bounds of your water. If they are, you use Humanoid:ChangeState(Enum.HumanoidStateType.Swimming).

But here's a pro tip: don't just set the state once. You need to make sure the physics stay consistent. Sometimes, the engine tries to fight you and switch the state back to "Falling" because it thinks the player is in mid-air inside your water part. You might need to disable certain states like FallingDown or Climbing temporarily to keep the swimming movement fluid.

Customizing the swimming speed

One of the biggest reasons to use a custom script is to control the speed. In the default system, swimming is often painfully slow. If you want a fast-paced game, you can easily adjust the WalkSpeed property of the Humanoid while they're in the swimming state.

Wait, WalkSpeed? Yeah, even though they're swimming, Roblox still uses that property to determine how fast the character moves through the water. However, you can also use BodyVelocity or LinearVelocity if you want to give the player a bit more "drift" or momentum. This makes the water feel thicker or more realistic, rather than just feeling like the player is walking through invisible glue.

Dealing with animations

A roblox studio humanoid swimming script isn't just about movement; it's about the visuals too. If your character is technically "swimming" but they're using their default idle animation, it's going to look broken.

Usually, the Humanoid will automatically trigger the default swim animation if the state is set correctly. But if you've built a custom character or you want a specific "diving" look, you'll need to load your own animation tracks. You can use the Humanoid.StateChanged event to detect when the player enters the swimming state and then play your custom animation. Just don't forget to stop the animation once they exit the water, or they'll be "swimming" across the grass once they get out.

Managing oxygen and drowning

If you want to add some stakes to your game, you can bake an oxygen system right into your swimming script. It's pretty straightforward. You create a variable for "Oxygen" (say, starting at 100) and while the player is in the swimming state, you slowly subtract from it.

You can use a while loop or a task.wait() rhythm to tick down the health if the oxygen hits zero. It adds a whole new layer of gameplay. Suddenly, your water isn't just a decoration; it's a hazard. You can even add a little UI bar that pops up only when the player is submerged, which keeps the screen clean when they're on land.

Troubleshooting common glitches

We've all seen it: a player jumps into the water and then goes flying into the sky, or they get stuck at the bottom and can't surface. These glitches usually happen because of how Roblox handles buoyancy.

If your character keeps sinking like a stone, you might need to check the CustomPhysicalProperties of your character's parts. Sometimes, making the Density of the character slightly lower while they are in the water part helps them bob to the surface. Also, make sure your water parts have CanCollide set to false. It sounds obvious, but you'd be surprised how many people forget that and wonder why their player is just standing on top of the "ocean."

Making it feel polished

The difference between a "okay" script and a "great" script is the polish. Think about adding some sound effects. You can trigger a splash sound when the player first hits the water by checking the velocity of the HumanoidRootPart at the moment the state changes.

Particle effects are another huge win. Emitting a few bubbles from the player's head or creating a small "wake" effect behind them as they move makes the whole experience feel way more immersive. It doesn't take much code to add these, but it makes your roblox studio humanoid swimming script feel like something out of a professional studio game.

Final thoughts on custom movement

At the end of the day, there's no single "perfect" script because every game needs something different. Some games need realistic buoyancy, while others just need a way to let players fly through a blue box. The most important thing is to keep testing and tweaking.

Don't be afraid to mess with the Workspace.Gravity or the player's JumpPower while they're submerged. Sometimes, giving the player a little "boost" when they jump out of the water makes the transition back to land feel much snappier. Scripting in Roblox is all about trial and error, so keep playing around with those Humanoid states until it feels exactly how you want it.